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Criterion
A paper-based illustration representing Domain Storytelling with its core stages and visible working result.
Knowledge Modeling
Domain Storytelling
The Scrum Team inspects people, interactions, processes, tools, and the Definition of Done, then agrees on a few testable improvements.
Agile
Sprint Retrospective
Paper illustration for Feynman Technique.
Knowledge Modeling
Feynman Technique
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Purposedifferent
Domain Storytelling translates domain knowledge into a shared narrative of actors, objects, and workflows. It is especially useful when language, rules, and process understanding must be tightly connected.When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together.The Feynman Technique checks understanding by explaining a topic so that it stays easy for others to understand. It makes knowledge gaps visible before they become costly in everyday work.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.
Complexitysame
LowLowLowLow
Timedifferent
1-2 hUp to 3 hours for a one-month Sprint; shorter Sprints are usually shorter20-60 min45–75 min
Participantsdifferent
2-8Scrum Team1Team members involved
Formatdifferent
WorkshopWorkshopAsyncWorkshop
Outputdifferent
Domain Story, Glossary Notes, Process NarrativeImprovement actions, Team agreementsPlain-language Explanation, Knowledge Gaps, Study Notes4Ls Board, Learning Themes, Improvement Actions
Tagsno overlap
KnowledgeDomain-Driven DesignProcess
RetrospectiveImprovementLearning
LearningKnowledgeUnderstanding
RetrospectiveLearningReflectionTeam
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