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| Criterion | ![]() Knowledge Modeling Domain Storytelling | ![]() Agile Mad Sad Glad | ![]() Agile Starfish Retrospective | ![]() Agile Start Stop Continue |
|---|---|---|---|---|
Purposedifferent | Domain Storytelling translates domain knowledge into a shared narrative of actors, objects, and workflows. It is especially useful when language, rules, and process understanding must be tightly connected. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 1-2 h | 30-60 min | 45-90 min | 30-60 min |
Participantsdifferent | 2-8 | 3-10 | 4-12 | 3-12 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Domain Story, Glossary Notes, Process Narrative | Emotion Board, Themes, Action Items | Starfish Board, Practice Changes, Experiments | Start Stop Continue Board, Improvement Actions |
Tagsno overlap | KnowledgeDomain-Driven DesignProcess | RetrospectiveTeamReflection | RetrospectiveImprovementExperimentsTeam | RetrospectiveImprovementTeamReflection |



