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| Criterion | ![]() Knowledge Modeling Domain Storytelling | ![]() Agile Mad Sad Glad | ![]() Knowledge Modeling Feynman Technique | ![]() Agile 4Ls Retrospective |
|---|---|---|---|---|
Purposedifferent | Domain Storytelling translates domain knowledge into a shared narrative of actors, objects, and workflows. It is especially useful when language, rules, and process understanding must be tightly connected. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | The Feynman Technique checks understanding by explaining a topic so that it stays easy for others to understand. It makes knowledge gaps visible before they become costly in everyday work. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 1-2 h | 30-60 min | 20-60 min | 45–75 min |
Participantsdifferent | 2-8 | 3-10 | 1 | Team members involved |
Formatdifferent | Workshop | Workshop | Async | Workshop |
Outputdifferent | Domain Story, Glossary Notes, Process Narrative | Emotion Board, Themes, Action Items | Plain-language Explanation, Knowledge Gaps, Study Notes | 4Ls Board, Learning Themes, Improvement Actions |
Tagsno overlap | KnowledgeDomain-Driven DesignProcess | RetrospectiveTeamReflection | LearningKnowledgeUnderstanding | RetrospectiveLearningReflectionTeam |



