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| Criterion | ![]() Knowledge Modeling Domain Storytelling | ![]() Agile Mad Sad Glad | ![]() Operations After-Action Review | ![]() Agile Start Stop Continue |
|---|---|---|---|---|
Purposedifferent | Domain Storytelling translates domain knowledge into a shared narrative of actors, objects, and workflows. It is especially useful when language, rules, and process understanding must be tightly connected. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | After missions or project phases with unclear outcomes, the method makes visible what actually happened and what can be learned from it. It separates course, effect, and causes so experience turns into solid improvement. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 1-2 h | 30-60 min | 20-45 min | 30-60 min |
Participantsdifferent | 2-8 | 3-10 | 3-12 | 3-12 |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop |
Outputdifferent | Domain Story, Glossary Notes, Process Narrative | Emotion Board, Themes, Action Items | Lessons learned, Action items, Event summary | Start Stop Continue Board, Improvement Actions |
Tagsno overlap | KnowledgeDomain-Driven DesignProcess | RetrospectiveTeamReflection | LearningOperationsImprovement | RetrospectiveImprovementTeamReflection |



