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Criterion
A paper-based illustration representing Domain Storytelling with its core stages and visible working result.
Knowledge Modeling
Domain Storytelling
Paper illustration for Feynman Technique.
Knowledge Modeling
Feynman Technique
Paper illustration for Sailboat Retrospective
Agile
Sailboat Retrospective
The Scrum Team inspects people, interactions, processes, tools, and the Definition of Done, then agrees on a few testable improvements.
Agile
Sprint Retrospective
Purposedifferent
Domain Storytelling translates domain knowledge into a shared narrative of actors, objects, and workflows. It is especially useful when language, rules, and process understanding must be tightly connected.The Feynman Technique checks understanding by explaining a topic so that it stays easy for others to understand. It makes knowledge gaps visible before they become costly in everyday work.When a team wants to read momentum, brakes, and risks together, it offers an easily understandable picture of the situation. It makes drive, obstacles, and headwind visible in the same picture.When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together.
Complexitysame
LowLowLowLow
Timedifferent
1-2 h20-60 min45-90 minUp to 3 hours for a one-month Sprint; shorter Sprints are usually shorter
Participantsdifferent
2-814-12Scrum Team
Formatdifferent
WorkshopAsyncWorkshopWorkshop
Outputdifferent
Domain Story, Glossary Notes, Process NarrativePlain-language Explanation, Knowledge Gaps, Study NotesSailboat Board, Risks, Improvement ActionsImprovement actions, Team agreements
Tagsno overlap
KnowledgeDomain-Driven DesignProcess
LearningKnowledgeUnderstanding
RetrospectiveTeamImprovement
RetrospectiveImprovementLearning
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