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Criterion
A paper-based illustration representing Domain Storytelling with its core stages and visible working result.
Knowledge Modeling
Domain Storytelling
Paper illustration for Feynman Technique.
Knowledge Modeling
Feynman Technique
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
Purposedifferent
Domain Storytelling translates domain knowledge into a shared narrative of actors, objects, and workflows. It is especially useful when language, rules, and process understanding must be tightly connected.The Feynman Technique checks understanding by explaining a topic so that it stays easy for others to understand. It makes knowledge gaps visible before they become costly in everyday work.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood.
Complexitysame
LowLowLowLow
Timedifferent
1-2 h20-60 min45–75 min30-60 min
Participantsdifferent
2-81Team members involved3-12
Formatdifferent
WorkshopAsyncWorkshopWorkshop
Outputdifferent
Domain Story, Glossary Notes, Process NarrativePlain-language Explanation, Knowledge Gaps, Study Notes4Ls Board, Learning Themes, Improvement ActionsStart Stop Continue Board, Improvement Actions
Tagsno overlap
KnowledgeDomain-Driven DesignProcess
LearningKnowledgeUnderstanding
RetrospectiveLearningReflectionTeam
RetrospectiveImprovementTeamReflection
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