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| Criterion | ![]() Knowledge Modeling Domain Storytelling | ![]() Knowledge Modeling Feynman Technique | ![]() Agile 4Ls Retrospective | ![]() Agile Sailboat Retrospective |
|---|---|---|---|---|
Purposedifferent | Domain Storytelling translates domain knowledge into a shared narrative of actors, objects, and workflows. It is especially useful when language, rules, and process understanding must be tightly connected. | The Feynman Technique checks understanding by explaining a topic so that it stays easy for others to understand. It makes knowledge gaps visible before they become costly in everyday work. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | When a team wants to read momentum, brakes, and risks together, it offers an easily understandable picture of the situation. It makes drive, obstacles, and headwind visible in the same picture. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 1-2 h | 20-60 min | 45–75 min | 45-90 min |
Participantsdifferent | 2-8 | 1 | Team members involved | 4-12 |
Formatdifferent | Workshop | Async | Workshop | Workshop |
Outputdifferent | Domain Story, Glossary Notes, Process Narrative | Plain-language Explanation, Knowledge Gaps, Study Notes | 4Ls Board, Learning Themes, Improvement Actions | Sailboat Board, Risks, Improvement Actions |
Tagsno overlap | KnowledgeDomain-Driven DesignProcess | LearningKnowledgeUnderstanding | RetrospectiveLearningReflectionTeam | RetrospectiveTeamImprovement |



