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| Criterion | ![]() Knowledge Modeling Domain Storytelling | ![]() Agile 4Ls Retrospective | ![]() Agile Starfish Retrospective | ![]() Agile Sprint Retrospective |
|---|---|---|---|---|
Purposedifferent | Domain Storytelling translates domain knowledge into a shared narrative of actors, objects, and workflows. It is especially useful when language, rules, and process understanding must be tightly connected. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued. | When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 1-2 h | 45–75 min | 45-90 min | Up to 3 hours for a one-month Sprint; shorter Sprints are usually shorter |
Participantsdifferent | 2-8 | Team members involved | 4-12 | Scrum Team |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Domain Story, Glossary Notes, Process Narrative | 4Ls Board, Learning Themes, Improvement Actions | Starfish Board, Practice Changes, Experiments | Improvement actions, Team agreements |
Tagsno overlap | KnowledgeDomain-Driven DesignProcess | RetrospectiveLearningReflectionTeam | RetrospectiveImprovementExperimentsTeam | RetrospectiveImprovementLearning |



