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| Criterion | ![]() Knowledge Modeling Domain Storytelling | ![]() Agile 4Ls Retrospective | ![]() Agile Starfish Retrospective | ![]() Agile Mad Sad Glad |
|---|---|---|---|---|
Purposedifferent | Domain Storytelling translates domain knowledge into a shared narrative of actors, objects, and workflows. It is especially useful when language, rules, and process understanding must be tightly connected. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 1-2 h | 45–75 min | 45-90 min | 30-60 min |
Participantsdifferent | 2-8 | Team members involved | 4-12 | 3-10 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Domain Story, Glossary Notes, Process Narrative | 4Ls Board, Learning Themes, Improvement Actions | Starfish Board, Practice Changes, Experiments | Emotion Board, Themes, Action Items |
Tagsno overlap | KnowledgeDomain-Driven DesignProcess | RetrospectiveLearningReflectionTeam | RetrospectiveImprovementExperimentsTeam | RetrospectiveTeamReflection |



