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Criterion
A paper-based illustration representing Domain Storytelling with its core stages and visible working result.
Knowledge Modeling
Domain Storytelling
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Paper illustration for Feynman Technique.
Knowledge Modeling
Feynman Technique
Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
Purposedifferent
Domain Storytelling translates domain knowledge into a shared narrative of actors, objects, and workflows. It is especially useful when language, rules, and process understanding must be tightly connected.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.The Feynman Technique checks understanding by explaining a topic so that it stays easy for others to understand. It makes knowledge gaps visible before they become costly in everyday work.When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood.
Complexitysame
LowLowLowLow
Timedifferent
1-2 h45–75 min20-60 min30-60 min
Participantsdifferent
2-8Team members involved13-12
Formatdifferent
WorkshopWorkshopAsyncWorkshop
Outputdifferent
Domain Story, Glossary Notes, Process Narrative4Ls Board, Learning Themes, Improvement ActionsPlain-language Explanation, Knowledge Gaps, Study NotesStart Stop Continue Board, Improvement Actions
Tagsno overlap
KnowledgeDomain-Driven DesignProcess
RetrospectiveLearningReflectionTeam
LearningKnowledgeUnderstanding
RetrospectiveImprovementTeamReflection
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