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| Criterion | ![]() Innovation Design Thinking | ![]() Innovation TRIZ | ![]() Innovation Design Charrette |
|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. |
Complexitydifferent | High | High | Medium |
Timedifferent | 1 Tag bis mehrere Wochen | 1-4 h | Halber Tag bis mehrere Tage |
Participantsdifferent | 4-10 | 2-8 | 10-50 |
Formatdifferent | Workshop | Workshop + async | Workshop |
Outputdifferent | Problem Statement, Prototype, Test Learnings | Contradiction Statement, Inventive Principles, Solution Concepts | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction |
Tagsno overlap | InnovationPrototypeResearch | InnovationProblem solvingContradictionsCreativity | BrainstormingWorkshopCollaborationIdeation |
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