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| Criterion | ![]() Innovation Design Thinking | ![]() Product Discovery Solution Interview | ![]() Product Discovery MVP Test Matrix | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When a solution idea is already on the table, it checks how it is understood and evaluated. It looks for resonance, objections, and missing fit early in the conversation. | When several minimal variants compete to answer the same question, it makes comparing and choosing between them cleaner. It separates problem, assumption, solution, and evidence. The result is captured as a Test Matrix and a Test Plan. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | High | Medium | Medium | Low |
Timedifferent | 1 Tag bis mehrere Wochen | 30-60 min je Interview | 45-75 min | 25-40 min |
Participantsdifferent | 4-10 | 5-10 Interviews | 2-8 | 1-5 |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Problem Statement, Prototype, Test Learnings | Solution Feedback, Objection List, Validation Notes | Test Matrix, Test Plan | Learning Card with evidence and next action |
Tagsno overlap | InnovationPrototypeResearch | ValidationInterviewsPrototype | ExperimentsValidationDiscoveryOptions | ExperimentsValidationDiscoveryLearning |



