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| Criterion | ![]() Innovation Design Thinking | ![]() Product Discovery Solution Interview | ![]() Product Discovery Hypothesis Prioritization Canvas | ![]() Product Discovery Fake Door Test |
|---|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When a solution idea is already on the table, it checks how it is understood and evaluated. It looks for resonance, objections, and missing fit early in the conversation. | When many hypotheses compete for attention, it brings order to their learning sequence and importance. It separates problem, assumption, solution, and evidence. The result is captured as a prioritization canvas and a hypothesis backlog. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. |
Complexitydifferent | High | Medium | Medium | Medium |
Timedifferent | 1 Tag bis mehrere Wochen | 30-60 min je Interview | 60-90 min | 1-5 Tage |
Participantsdifferent | 4-10 | 5-10 Interviews | 3-8 | Nutzertraffic |
Formatdifferent | Workshop | Workshop + async | Workshop | Async |
Outputdifferent | Problem Statement, Prototype, Test Learnings | Solution Feedback, Objection List, Validation Notes | Prioritization Canvas, Hypothesis Backlog | Click Data, Interest Signal, Learning Decision |
Tagsno overlap | InnovationPrototypeResearch | ValidationInterviewsPrototype | ExperimentsPrioritizationDiscoveryHypothesis | ValidationExperimentsDemandDiscovery |



