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Criterion
Design Thinking as a learning loop: an observation notebook, a focused problem statement, different idea sketches, a cardboard prototype and user-test notes. Feedback leads to new understanding.
Innovation
Design Thinking
Paper illustration for Smoke Test.
Product Discovery
Smoke Test
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
Paper illustration for Fake Door Test
Product Discovery
Fake Door Test
Purposedifferent
For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service.When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all.When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small.
Complexitydifferent
HighLowMediumMedium
Timedifferent
1 Tag bis mehrere Wochen1-5 Tage1-2 h je Session1-5 Tage
Participantsdifferent
4-10NutzertrafficBased on research questionNutzertraffic
Formatdifferent
WorkshopAsyncWorkshop + asyncAsync
Outputdifferent
Problem Statement, Prototype, Test LearningsInterest Metrics, Conversion Signal, Learning NoteUsability Issues, Severity List, RecommendationsClick Data, Interest Signal, Learning Decision
Tagsno overlap
InnovationPrototypeResearch
ValidationExperimentsDemandGrowth
ValidationUXPrototype
ValidationExperimentsDemandDiscovery
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