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Criterion
Design Thinking as a learning loop: an observation notebook, a focused problem statement, different idea sketches, a cardboard prototype and user-test notes. Feedback leads to new understanding.
Innovation
Design Thinking
Paper illustration for Smoke Test.
Product Discovery
Smoke Test
Paper illustration for Fake Door Test
Product Discovery
Fake Door Test
A/B Testing workspace showing the question, observations, and next decision.
Growth
A/B Testing
Purposedifferent
For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service.When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all.When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small.When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects.
Complexitydifferent
HighLowMediumHigh
Timedifferent
1 Tag bis mehrere Wochen1-5 Tage1-5 Tage1-4 Wochen
Participantsdifferent
4-10NutzertrafficNutzertraffic1-6
Formatdifferent
WorkshopAsyncAsyncAsync
Outputdifferent
Problem Statement, Prototype, Test LearningsInterest Metrics, Conversion Signal, Learning NoteClick Data, Interest Signal, Learning DecisionExperiment results, Decision log, Learning summary
Tagsno overlap
InnovationPrototypeResearch
ValidationExperimentsDemandGrowth
ValidationExperimentsDemandDiscovery
ExperimentsGrowthAnalyticsValidation
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