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| Criterion | ![]() Innovation Design Thinking | ![]() Product Strategy RICE Scoring | ![]() Product Discovery Smoke Test | ![]() Product Strategy ICE Scoring |
|---|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When many initiatives compete for the same resources, it brings reach, impact, confidence, and effort into one shared ranking. It makes prioritization economically connectable. | When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all. | When ideas need sorting quickly, it condenses impact, confidence, and effort into one compact score. It connects customer value, product logic, and decision priorities. The result is captured as an ICE table and top-ideas list. |
Complexitydifferent | High | Medium | Low | Low |
Timedifferent | 1 Tag bis mehrere Wochen | 60-90 min | 1-5 Tage | 30-60 min |
Participantsdifferent | 4-10 | 2-10 | Nutzertraffic | 2-8 |
Formatdifferent | Workshop | Workshop + async | Async | Workshop + async |
Outputdifferent | Problem Statement, Prototype, Test Learnings | RICE Scores, Ranked List, Assumption Log | Interest Metrics, Conversion Signal, Learning Note | ICE Table, Top Idea List |
Tagsno overlap | InnovationPrototypeResearch | PrioritizationScoringRoadmapTradeoffs | ValidationExperimentsDemandGrowth | PrioritizationScoringGrowthDecision |



