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Criterion
Design Thinking as a learning loop: an observation notebook, a focused problem statement, different idea sketches, a cardboard prototype and user-test notes. Feedback leads to new understanding.
Innovation
Design Thinking
Paper illustration of RAID Log with a method-specific labelled workspace.
Delivery
RAID Log
Paper illustration for Smoke Test.
Product Discovery
Smoke Test
Paper illustration for Fake Door Test
Product Discovery
Fake Door Test
Purposedifferent
For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service.Helps clarify scope, sequence, and delivery flow in concrete terms. It makes work, boundaries, and order steerable. The result is captured as a RAID Log and a source for status reporting.When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all.When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small.
Complexitydifferent
HighLowLowMedium
Timedifferent
1 Tag bis mehrere Wochen30 min Setup, dann laufend1-5 Tage1-5 Tage
Participantsdifferent
4-101-3 maintaining, briefing for everyoneNutzertrafficNutzertraffic
Formatdifferent
WorkshopAsyncAsyncAsync
Outputdifferent
Problem Statement, Prototype, Test LearningsRAID Log, Status Report SourceInterest Metrics, Conversion Signal, Learning NoteClick Data, Interest Signal, Learning Decision
Tagsno overlap
InnovationPrototypeResearch
RiskTrackingStakeholdersGovernance
ValidationExperimentsDemandGrowth
ValidationExperimentsDemandDiscovery
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