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Criterion
Design Thinking as a learning loop: an observation notebook, a focused problem statement, different idea sketches, a cardboard prototype and user-test notes. Feedback leads to new understanding.
Innovation
Design Thinking
Paper illustration for Problem Interview
Product Discovery
Problem Interview
Paper illustration for Wizard of Oz Test
Product Discovery
Wizard of Oz Test
A paper-based illustration representing Design Sprint with its core stages and visible working result.
Innovation
Design Sprint
Purposedifferent
For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service.When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution.When a new experience would still be too expensive to automate for real, it simulates the outcome behind the scenes. It checks user reaction and value before the technology disappears.When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess.
Complexitydifferent
HighMediumHighHigh
Timedifferent
1 Tag bis mehrere Wochen30-60 min je Interview2-10 Tage4-5 Tage
Participantsdifferent
4-105-12 Interviews5-20 Nutzer5-8
Formatdifferent
WorkshopWorkshop + asyncWorkshop + asyncWorkshop
Outputdifferent
Problem Statement, Prototype, Test LearningsProblem Evidence, Risk Notes, Customer SegmentsPrototype Learnings, Manual Effort Notes, Risk ListPrototype, Test Findings, Decision Rationale
Tagsno overlap
InnovationPrototypeResearch
DiscoveryInterviewsValidation
PrototypeValidationMVP
Design sprintPrototypeValidationInnovation
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