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| Criterion | ![]() Innovation Design Thinking | ![]() Product Discovery Problem Interview | ![]() Product Discovery Fake Door Test | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | High | Medium | Medium | Low |
Timedifferent | 1 Tag bis mehrere Wochen | 30-60 min je Interview | 1-5 Tage | 25-40 min |
Participantsdifferent | 4-10 | 5-12 Interviews | Nutzertraffic | 1-5 |
Formatdifferent | Workshop | Workshop + async | Async | Workshop + async |
Outputdifferent | Problem Statement, Prototype, Test Learnings | Problem Evidence, Risk Notes, Customer Segments | Click Data, Interest Signal, Learning Decision | Learning Card with evidence and next action |
Tagsno overlap | InnovationPrototypeResearch | DiscoveryInterviewsValidation | ValidationExperimentsDemandDiscovery | ExperimentsValidationDiscoveryLearning |



