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| Criterion | ![]() Innovation Design Thinking | ![]() Decision Making Pre-Mortem | ![]() Growth A/B Testing | ![]() Innovation Design Sprint |
|---|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | In early initiatives with many uncertainties, planning quickly turns too optimistic. A pre-mortem makes the expected failure visible in advance and sharpens the view of causes, gaps, and countermeasures. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | High | Low | High | High |
Timedifferent | 1 Tag bis mehrere Wochen | 20–45 min | 1-4 Wochen | 4-5 Tage |
Participantsdifferent | 4-10 | Small cross-functional group | 1-6 | 5-8 |
Formatdifferent | Workshop | Workshop | Async | Workshop |
Outputdifferent | Problem Statement, Prototype, Test Learnings | Risk list, Mitigation plan, Assumption log | Experiment results, Decision log, Learning summary | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | InnovationPrototypeResearch | RiskDecisionFailurePlanning | ExperimentsGrowthAnalyticsValidation | Design sprintPrototypeValidationInnovation |



