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| Criterion | ![]() Innovation Design Thinking | ![]() Decision Making OODA Loop | ![]() Innovation Design Sprint | ![]() Decision Making Delphi Method |
|---|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | In dynamic situations, decisions become outdated faster than they can be prepared. The OODA Loop holds observing, orienting, deciding, and acting together as a recurring rhythm so reaction does not slide into inertia. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When knowledge is distributed and direct dominance should be avoided, groups quickly fall under the sway of their opinion leaders. The Delphi Method gathers assessments iteratively and gradually brings expert judgments closer together. |
Complexitydifferent | High | Medium | High | High |
Timedifferent | 1 Tag bis mehrere Wochen | 15-60 min je Zyklus | 4-5 Tage | 1-4 Wochen |
Participantsdifferent | 4-10 | 1-8 | 5-8 | 6-30 Experten |
Formatdifferent | Workshop | Workshop + async | Workshop | Async |
Outputdifferent | Problem Statement, Prototype, Test Learnings | Situation Assessment, Decision Loop, Action Updates | Prototype, Test Findings, Decision Rationale | Expert Forecast, Consensus Range, Assumption Notes |
Tagsno overlap | InnovationPrototypeResearch | DecisionChangeLearningStrategy | Design sprintPrototypeValidationInnovation | ForecastingExpertsDecisionStrategy |



