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| Criterion | ![]() Innovation Design Thinking | ![]() Product Discovery Fake Door Test | ![]() Innovation Design Sprint | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitydifferent | High | Medium | High | Low |
Timedifferent | 1 Tag bis mehrere Wochen | 1-5 Tage | 4-5 Tage | 30-60 min |
Participantsdifferent | 4-10 | Nutzertraffic | 5-8 | 1-5 |
Formatdifferent | Workshop | Async | Workshop | Workshop + async |
Outputdifferent | Problem Statement, Prototype, Test Learnings | Click Data, Interest Signal, Learning Decision | Prototype, Test Findings, Decision Rationale | Completed Experiment Canvas, Success Metric |
Tagsno overlap | InnovationPrototypeResearch | ValidationExperimentsDemandDiscovery | Design sprintPrototypeValidationInnovation | ExperimentsValidationDiscoveryHypothesis |



