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| Criterion | ![]() Innovation Design Thinking | ![]() Domain Modeling EventStorming | ![]() UX Research User Interviews | ![]() Knowledge Modeling Event Modeling |
|---|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When a domain consists of many events, rules, and states, it creates a shared modeling space for the team. It bundles language, flows, and boundaries before domain knowledge fragments into siloed views. | When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible. | Event Modeling connects business workflows with commands, events, and views into one coherent mental model. It helps design behavior, UI, and technical slices from the same underlying logic. |
Complexitydifferent | High | Medium | Low | Medium |
Timedifferent | 1 Tag bis mehrere Wochen | 2-8 h | 30–60 min per interview | 2-6 h |
Participantsdifferent | 4-10 | 5-12 | 1 participant per interview | 2-8 |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop + async |
Outputdifferent | Problem Statement, Prototype, Test Learnings | Event Timeline, Ubiquitous Language, Boundaries, Open Questions | Interview Notes, Themes, Insight Summary | Event Model, UI Flow, Commands, Read Models |
Tagsno overlap | InnovationPrototypeResearch | Domain-Driven DesignEventsDiscoveryWorkshop | QualitativeResearchCustomerDiscovery | EventsBlueprintDomain-Driven DesignBehavior |



