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| Criterion | ![]() Innovation Design Thinking | ![]() Innovation Double Diamond | ![]() Innovation Design Sprint | ![]() Product Discovery Solution Interview |
|---|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | For complex problems with a fuzzy situation, the method cleanly separates search space and decision. It first creates breadth in understanding and then focus in elaboration. This brings open questions, problem definition, and solution path into a traceable movement. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When a solution idea is already on the table, it checks how it is understood and evaluated. It looks for resonance, objections, and missing fit early in the conversation. |
Complexitydifferent | High | Medium | High | Medium |
Timedifferent | 1 Tag bis mehrere Wochen | Wochen bis Monate | 4-5 Tage | 30-60 min je Interview |
Participantsdifferent | 4-10 | 3-12 | 5-8 | 5-10 Interviews |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Problem Statement, Prototype, Test Learnings | Problem Statement, Solution Options, Prototypes, Deliverables per Phase | Prototype, Test Findings, Decision Rationale | Solution Feedback, Objection List, Validation Notes |
Tagsno overlap | InnovationPrototypeResearch | ProcessDivergenceInnovation | Design sprintPrototypeValidationInnovation | ValidationInterviewsPrototype |



