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| Criterion | ![]() Innovation Design Thinking | ![]() Delivery Cost of Delay | ![]() Product Strategy ICE Scoring | ![]() Innovation Design Sprint |
|---|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | Helps clarify scope, order, and delivery flow in concrete terms. It makes work, constraints, and sequence manageable. The result is captured as a Cost of Delay table and prioritization sequence. | When ideas need sorting quickly, it condenses impact, confidence, and effort into one compact score. It connects customer value, product logic, and decision priorities. The result is captured as an ICE table and top-ideas list. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | High | High | Low | High |
Timedifferent | 1 Tag bis mehrere Wochen | 90-180 min | 30-60 min | 4-5 Tage |
Participantsdifferent | 4-10 | 3-8 | 2-8 | 5-8 |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop |
Outputdifferent | Problem Statement, Prototype, Test Learnings | CoD Table, Prioritization Sequence | ICE Table, Top Idea List | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | InnovationPrototypeResearch | PrioritizationDeliveryEconomicsDecision | PrioritizationScoringGrowthDecision | Design sprintPrototypeValidationInnovation |



