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| Criterion | ![]() Innovation Design Thinking | ![]() Product Discovery Concierge MVP | ![]() Innovation Design Sprint | ![]() Product Discovery Fake Door Test |
|---|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When an idea can first fail or grow through genuine hands-on support, it relies on manual work instead of automation. It shows whether user value holds up even under manual execution. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. |
Complexitydifferent | High | Medium | High | Medium |
Timedifferent | 1 Tag bis mehrere Wochen | 1-4 Wochen | 4-5 Tage | 1-5 Tage |
Participantsdifferent | 4-10 | 3-10 Kunden | 5-8 | Nutzertraffic |
Formatdifferent | Workshop | Workshop + async | Workshop | Async |
Outputdifferent | Problem Statement, Prototype, Test Learnings | Concierge Learnings, Service Blueprint, MVP Risks | Prototype, Test Findings, Decision Rationale | Click Data, Interest Signal, Learning Decision |
Tagsno overlap | InnovationPrototypeResearch | MVPValidationServiceDiscovery | Design sprintPrototypeValidationInnovation | ValidationExperimentsDemandDiscovery |



