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| Criterion | ![]() Innovation Design Thinking | ![]() UX Research Card Sorting | ![]() Innovation TRIZ |
|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. |
Complexitydifferent | High | Low | High |
Timedifferent | 1 Tag bis mehrere Wochen | 20-45 min | 1-4 h |
Participantsdifferent | 4-10 | Based on research question | 2-8 |
Formatdifferent | Workshop | Workshop + async | Workshop + async |
Outputdifferent | Problem Statement, Prototype, Test Learnings | Content groups, Label set, IA hypotheses | Contradiction Statement, Inventive Principles, Solution Concepts |
Tagsno overlap | InnovationPrototypeResearch | Information architectureNavigationStructure | InnovationProblem solvingContradictionsCreativity |
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