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| Criterion | ![]() UX Design Design Studio | ![]() Agile Working Agreements | ![]() Agile Three Amigos | ![]() Agile Planning Poker |
|---|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | When collaboration needs more than implicit expectations, it lays out shared ground rules openly. It creates reliability for conduct, availability, and decision paths. | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions. |
Complexitydifferent | Medium | Low | Low | Low |
Timedifferent | 1-3 h | 45-90 min | 15-30 min | 2-5 min je Item |
Participantsdifferent | 3-8 | 3-12 | 3 | 3-9 |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop + async |
Outputdifferent | Sketches, Concept Directions, Design Decisions | Working Agreements, Team Norms, Review Cadence | Clarified Story, Test Examples, Open Questions | Relative Estimates, Assumption Notes, Split Candidates |
Tagsno overlap | SketchingCollaborationIdeation | TeamCollaborationAgile | CollaborationBehavior-Driven DevelopmentQualityRefinement | EstimationAgileRelative sizingTeam |



