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| Criterion | ![]() UX Design Design Studio | ![]() Agile Working Agreements | ![]() Agile Bucket System | ![]() Agile Planning Poker |
|---|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | When collaboration needs more than implicit expectations, it lays out shared ground rules openly. It creates reliability for conduct, availability, and decision paths. | When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates. | When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions. |
Complexitydifferent | Medium | Low | Medium | Low |
Timedifferent | 1-3 h | 45-90 min | 30-90 min | 2-5 min je Item |
Participantsdifferent | 3-8 | 3-12 | 3-12 | 3-9 |
Formatdifferent | Workshop | Workshop | Workshop | Workshop + async |
Outputdifferent | Sketches, Concept Directions, Design Decisions | Working Agreements, Team Norms, Review Cadence | Bucketed Backlog, Relative Estimates, Split Candidates | Relative Estimates, Assumption Notes, Split Candidates |
Tagsno overlap | SketchingCollaborationIdeation | TeamCollaborationAgile | EstimationBacklogRelative sizing | EstimationAgileRelative sizingTeam |



