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Criterion
Paper illustration for Design Studio
UX Design
Design Studio
Three Amigos method illustration showing its working structure
Agile
Three Amigos
How Might We
Innovation
How Might We
Paper illustration for 1-2-4-All.
Facilitation
1-2-4-All
Purposedifferent
When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates.When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process.With a stuck problem carrying many implicit assumptions, the method translates observations into open, workable questions. It sharpens the problem frame without pre-thinking the solution, turning frustration or fuzziness into a search space with clear direction.When many people in a group too rarely get to speak, 1-2-4-All distributes thinking time more fairly. The format builds participation step by step and makes quiet or still-unformed thoughts usable faster.
Complexitydifferent
MediumLowLowLow
Timedifferent
1-3 h15-30 min30–45 min10-20 min
Participantsdifferent
3-831-104-100+
Formatdifferent
WorkshopWorkshop + asyncWorkshop + asyncWorkshop
Outputdifferent
Sketches, Concept Directions, Design DecisionsClarified Story, Test Examples, Open QuestionsHMW Questions, Challenge Framing, Idea PromptsIdea List, Shared Insights, Emergent Themes
Tagsno overlap
SketchingCollaborationIdeation
CollaborationBehavior-Driven DevelopmentQualityRefinement
FramingOpportunityIdeationQuestions
FacilitationInclusionIdeation
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