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| Criterion | ![]() UX Design Design Studio | ![]() Agile Three Amigos | ![]() Agile Example Mapping | ![]() Facilitation 1-2-4-All |
|---|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When many people in a group too rarely get to speak, 1-2-4-All distributes thinking time more fairly. The format builds participation step by step and makes quiet or still-unformed thoughts usable faster. |
Complexitydifferent | Medium | Low | Low | Low |
Timedifferent | 1-3 h | 15-30 min | 30-60 min | 10-20 min |
Participantsdifferent | 3-8 | 3 | 3-7 | 4-100+ |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop |
Outputdifferent | Sketches, Concept Directions, Design Decisions | Clarified Story, Test Examples, Open Questions | Example Map, Acceptance Criteria, Open Questions | Idea List, Shared Insights, Emergent Themes |
Tagsno overlap | SketchingCollaborationIdeation | CollaborationBehavior-Driven DevelopmentQualityRefinement | Behavior-Driven DevelopmentRequirementsExamplesRefinement | FacilitationInclusionIdeation |



