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| Criterion | ![]() UX Design Design Studio | ![]() Agile Three Amigos | ![]() Innovation Design Charrette | ![]() Agile Acceptance Criteria Workshop |
|---|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. | When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update. |
Complexitydifferent | Medium | Low | Medium | Low |
Timedifferent | 1-3 h | 15-30 min | Halber Tag bis mehrere Tage | 20-40 min pro Story |
Participantsdifferent | 3-8 | 3 | 10-50 | 3-6 |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop |
Outputdifferent | Sketches, Concept Directions, Design Decisions | Clarified Story, Test Examples, Open Questions | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction | Acceptance Criteria, Story Update |
Tagsno overlap | SketchingCollaborationIdeation | CollaborationBehavior-Driven DevelopmentQualityRefinement | BrainstormingWorkshopCollaborationIdeation | AgileRequirementsRefinementBehavior-Driven Development |



