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| Criterion | ![]() UX Design Design Studio | ![]() Agile Specification by Example | ![]() Agile Working Agreements | ![]() Agile Planning Poker |
|---|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | When business rules need to become precise, it ties language, example, and test together. It sorts work by value, risk, and delivery ability. The result is captured as an Example Table and Acceptance Tests. | When collaboration needs more than implicit expectations, it lays out shared ground rules openly. It creates reliability for conduct, availability, and decision paths. | When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions. |
Complexitydifferent | Medium | Medium | Low | Low |
Timedifferent | 1-3 h | 60-90 min pro Feature | 45-90 min | 2-5 min je Item |
Participantsdifferent | 3-8 | 3-6 | 3-12 | 3-9 |
Formatdifferent | Workshop | Workshop | Workshop | Workshop + async |
Outputdifferent | Sketches, Concept Directions, Design Decisions | Example Table, Acceptance Tests | Working Agreements, Team Norms, Review Cadence | Relative Estimates, Assumption Notes, Split Candidates |
Tagsno overlap | SketchingCollaborationIdeation | AgileRequirementsExamplesBehavior-Driven Development | TeamCollaborationAgile | EstimationAgileRelative sizingTeam |



