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| Criterion | ![]() UX Design Design Studio | ![]() Agile Specification by Example | ![]() Product Discovery Context Canvas | ![]() Innovation How Might We |
|---|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | When business rules need to become precise, it ties language, example, and test together. It sorts work by value, risk, and delivery ability. The result is captured as an Example Table and Acceptance Tests. | When an environment of users, systems, and constraints is hard to grasp, it puts the context compactly on the table. It creates a clear reading of influence, boundary, and dependency. | With a stuck problem carrying many implicit assumptions, the method translates observations into open, workable questions. It sharpens the problem frame without pre-thinking the solution, turning frustration or fuzziness into a search space with clear direction. |
Complexitydifferent | Medium | Medium | Low | Low |
Timedifferent | 1-3 h | 60-90 min pro Feature | 45-90 min | 30–45 min |
Participantsdifferent | 3-8 | 3-6 | 3-10 | 1-10 |
Formatdifferent | Workshop | Workshop | Workshop | Workshop + async |
Outputdifferent | Sketches, Concept Directions, Design Decisions | Example Table, Acceptance Tests | Context canvas, Open questions, Shared context notes | HMW Questions, Challenge Framing, Idea Prompts |
Tagsno overlap | SketchingCollaborationIdeation | AgileRequirementsExamplesBehavior-Driven Development | ContextFramingRequirementsCanvas | FramingOpportunityIdeationQuestions |



