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| Criterion | ![]() UX Design Design Studio | ![]() Agile Specification by Example | ![]() Product Discovery Context Canvas | ![]() Agile Example Mapping |
|---|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | When business rules need to become precise, it ties language, example, and test together. It sorts work by value, risk, and delivery ability. The result is captured as an Example Table and Acceptance Tests. | When an environment of users, systems, and constraints is hard to grasp, it puts the context compactly on the table. It creates a clear reading of influence, boundary, and dependency. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. |
Complexitydifferent | Medium | Medium | Low | Low |
Timedifferent | 1-3 h | 60-90 min pro Feature | 45-90 min | 30-60 min |
Participantsdifferent | 3-8 | 3-6 | 3-10 | 3-7 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Sketches, Concept Directions, Design Decisions | Example Table, Acceptance Tests | Context canvas, Open questions, Shared context notes | Example Map, Acceptance Criteria, Open Questions |
Tagsno overlap | SketchingCollaborationIdeation | AgileRequirementsExamplesBehavior-Driven Development | ContextFramingRequirementsCanvas | Behavior-Driven DevelopmentRequirementsExamplesRefinement |



