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| Criterion | ![]() UX Design Design Studio | ![]() Agile Specification by Example | ![]() Agile Affinity Estimation | ![]() Agile Planning Poker |
|---|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | When business rules need to become precise, it ties language, example, and test together. It sorts work by value, risk, and delivery ability. The result is captured as an Example Table and Acceptance Tests. | When many tasks need to be classified quickly, it sorts them by perceived effort and similarity. It reduces the effort of fine-grained estimation for large volumes. | When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions. |
Complexitydifferent | Medium | Medium | Medium | Low |
Timedifferent | 1-3 h | 60-90 min pro Feature | 30-90 min | 2-5 min je Item |
Participantsdifferent | 3-8 | 3-6 | 3-12 | 3-9 |
Formatdifferent | Workshop | Workshop | Workshop | Workshop + async |
Outputdifferent | Sketches, Concept Directions, Design Decisions | Example Table, Acceptance Tests | Affinity Size Map, Grouped Estimates, Unclear Items | Relative Estimates, Assumption Notes, Split Candidates |
Tagsno overlap | SketchingCollaborationIdeation | AgileRequirementsExamplesBehavior-Driven Development | EstimationBacklogRelative sizing | EstimationAgileRelative sizingTeam |



