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| Criterion | ![]() UX Design Design Studio | ![]() Systems Thinking Rich Picture | ![]() Systems Thinking CATWOE Analysis | ![]() Innovation Design Charrette |
|---|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | A Rich Picture brings an unclear situation onto a shared drawing. It captures actors, tensions, information flows, and blind spots before the team jumps to solutions too early. | CATWOE structures a problem from six viewpoints and prevents too narrow a view of the situation. Different experiences of the system become comparably discussable this way. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. |
Complexitydifferent | Medium | Low | Medium | Medium |
Timedifferent | 1-3 h | 30-90 min | 45-90 min | Halber Tag bis mehrere Tage |
Participantsdifferent | 3-8 | 2-10 | 3-8 | 10-50 |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop |
Outputdifferent | Sketches, Concept Directions, Design Decisions | Rich Picture, Problem Framing Notes | CATWOE Canvas, Root Definition, Stakeholder Perspectives, Constraints | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction |
Tagsno overlap | SketchingCollaborationIdeation | Systems thinkingSoft systemsFramingVisualization | Systems thinkingFramingStakeholders | BrainstormingWorkshopCollaborationIdeation |



