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| Criterion | ![]() UX Design Design Studio | ![]() Innovation Reverse Brainstorming | ![]() Knowledge Modeling Knowledge Mapping | ![]() Innovation Rolestorming |
|---|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | For persistent errors or blockages, the method shifts the view to the opposite of the desired effect. It exposes the mechanics of failure and makes hidden causes easier to grasp. This makes improvement more concrete and the problem clearer. | Knowledge Mapping makes knowledge, gaps, and transfer paths visible across a field. It fits when expertise should not just exist but also be findable and transferable. | When a search for ideas stalls, switching roles helps people step outside their own perspective and activate new logics of action. The method reduces habit because contributions arise from a different stance. This brings unfamiliar, often fitting solution approaches into play. |
Complexitydifferent | Medium | Low | Medium | Low |
Timedifferent | 1-3 h | 30-60 min | 1-3 h | 30-60 min |
Participantsdifferent | 3-8 | 3-12 | 3-12 | 3-12 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Sketches, Concept Directions, Design Decisions | Reverse Ideas, Risk Themes, Solution Ideas | Knowledge Map, Critical Knowledge Areas, Transfer Plan | Rollenkarten, Ideenpool pro Rolle, Konsolidierte Shortlist |
Tagsno overlap | SketchingCollaborationIdeation | BrainstormingIdeationCreativityRisk | KnowledgeMappingRisk | BrainstormingIdeationCreativity |



