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| Criterion | ![]() UX Design Design Studio | ![]() Decision Making Pre-Mortem | ![]() Innovation Rolestorming | ![]() Innovation Lotus Blossom |
|---|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | In early initiatives with many uncertainties, planning quickly turns too optimistic. A pre-mortem makes the expected failure visible in advance and sharpens the view of causes, gaps, and countermeasures. | When a search for ideas stalls, switching roles helps people step outside their own perspective and activate new logics of action. The method reduces habit because contributions arise from a different stance. This brings unfamiliar, often fitting solution approaches into play. | When a central question feels too large, the method breaks it into neighboring topic fields with their own depth of ideation. It holds structure and openness at the same time, so adjacent perspectives don't get lost. This grows an idea space out of a core problem. |
Complexitydifferent | Medium | Low | Low | Low |
Timedifferent | 1-3 h | 20–45 min | 30-60 min | 45-90 min |
Participantsdifferent | 3-8 | Small cross-functional group | 3-12 | 3-10 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Sketches, Concept Directions, Design Decisions | Risk list, Mitigation plan, Assumption log | Rollenkarten, Ideenpool pro Rolle, Konsolidierte Shortlist | Lotus Diagram, Idea Themes, Shortlist |
Tagsno overlap | SketchingCollaborationIdeation | RiskDecisionFailurePlanning | BrainstormingIdeationCreativity | BrainstormingIdeationCreativityDivergenceWorkshop |



