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| Criterion | ![]() UX Design Design Studio | ![]() Decision Making Pre-Mortem | ![]() Innovation Rolestorming | ![]() Innovation Design Charrette |
|---|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | In early initiatives with many uncertainties, planning quickly turns too optimistic. A pre-mortem makes the expected failure visible in advance and sharpens the view of causes, gaps, and countermeasures. | When a search for ideas stalls, switching roles helps people step outside their own perspective and activate new logics of action. The method reduces habit because contributions arise from a different stance. This brings unfamiliar, often fitting solution approaches into play. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. |
Complexitydifferent | Medium | Low | Low | Medium |
Timedifferent | 1-3 h | 20–45 min | 30-60 min | Halber Tag bis mehrere Tage |
Participantsdifferent | 3-8 | Small cross-functional group | 3-12 | 10-50 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Sketches, Concept Directions, Design Decisions | Risk list, Mitigation plan, Assumption log | Rollenkarten, Ideenpool pro Rolle, Konsolidierte Shortlist | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction |
Tagsno overlap | SketchingCollaborationIdeation | RiskDecisionFailurePlanning | BrainstormingIdeationCreativity | BrainstormingWorkshopCollaborationIdeation |



