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| Criterion | ![]() UX Design Design Studio | ![]() Product Discovery Opportunity Scoring | ![]() Product Discovery Kano Model | ![]() Innovation Design Charrette |
|---|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | When opportunities need ranking by their effect, it makes importance and satisfaction directly comparable. It separates problem, assumption, solution, and evidence. The result is captured as an opportunity-score table and top outcomes. | When features need to be distinguished by their effect on satisfaction, it makes expectations and surprises comparable. It separates basic needs, performance contribution, and delight. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. |
Complexitysame | Medium | Medium | Medium | Medium |
Timedifferent | 1-3 h | 60-120 min | 1-2 Tage | Halber Tag bis mehrere Tage |
Participantsdifferent | 3-8 | 3-6 | 10-50 | 10-50 |
Formatdifferent | Workshop | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Sketches, Concept Directions, Design Decisions | Opportunity Score Table, Top Outcomes | Kano Matrix, Feature Classes, Priority Themes | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction |
Tagsno overlap | SketchingCollaborationIdeation | PrioritizationDiscoveryOutcomesNeeds | SatisfactionPrioritizationCustomer | BrainstormingWorkshopCollaborationIdeation |



