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| Criterion | ![]() UX Design Design Studio | ![]() Innovation How Might We | ![]() Agile Example Mapping | ![]() Product Discovery Context Canvas |
|---|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | With a stuck problem carrying many implicit assumptions, the method translates observations into open, workable questions. It sharpens the problem frame without pre-thinking the solution, turning frustration or fuzziness into a search space with clear direction. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When an environment of users, systems, and constraints is hard to grasp, it puts the context compactly on the table. It creates a clear reading of influence, boundary, and dependency. |
Complexitydifferent | Medium | Low | Low | Low |
Timedifferent | 1-3 h | 30–45 min | 30-60 min | 45-90 min |
Participantsdifferent | 3-8 | 1-10 | 3-7 | 3-10 |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop |
Outputdifferent | Sketches, Concept Directions, Design Decisions | HMW Questions, Challenge Framing, Idea Prompts | Example Map, Acceptance Criteria, Open Questions | Context canvas, Open questions, Shared context notes |
Tagsno overlap | SketchingCollaborationIdeation | FramingOpportunityIdeationQuestions | Behavior-Driven DevelopmentRequirementsExamplesRefinement | ContextFramingRequirementsCanvas |



