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Criterion
Paper illustration for Design Studio
UX Design
Design Studio
Paper illustration for Fault Tree Analysis.
Operations
Fault Tree Analysis
Paper illustration of Rolestorming with its method-specific working model.
Innovation
Rolestorming
Paper illustration of Design Charrette with its method-specific working model.
Innovation
Design Charrette
Purposedifferent
When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates.For a critical top event with several possible triggers, the method logically models failure paths. It makes visible which combinations of conditions can lead to damage.When a search for ideas stalls, switching roles helps people step outside their own perspective and activate new logics of action. The method reduces habit because contributions arise from a different stance. This brings unfamiliar, often fitting solution approaches into play.In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space.
Complexitydifferent
MediumHighLowMedium
Timedifferent
1-3 h2-6 h30-60 minHalber Tag bis mehrere Tage
Participantsdifferent
3-83-83-1210-50
Formatdifferent
WorkshopWorkshop + asyncWorkshopWorkshop
Outputdifferent
Sketches, Concept Directions, Design DecisionsFault Tree, Critical Paths, Cause Hypotheses, Control ActionsRollenkarten, Ideenpool pro Rolle, Konsolidierte ShortlistSketches and Concepts, Consolidated Solution Sketch, Prioritized Direction
Tagsno overlap
SketchingCollaborationIdeation
RiskRoot causeSafety
BrainstormingIdeationCreativity
BrainstormingWorkshopCollaborationIdeation
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