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| Criterion | ![]() UX Design Design Studio | ![]() Facilitation Expectation Mapping | ![]() Team Design Team Topologies Interaction Modes | ![]() Innovation Design Charrette |
|---|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | When roles, interfaces, or projects fail because of differing expectations, Expectation Mapping surfaces these differences. It shows what each side takes for granted and where the pictures diverge. | When several teams collaborate repeatedly, it describes the right interaction mode for each interface between them. It clarifies responsibility, interaction, and load between teams. The result is captured as an interaction heat map and pairwise agreements. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. |
Complexitydifferent | Medium | Low | Medium | Medium |
Timedifferent | 1-3 h | 45-90 min | Half day | Halber Tag bis mehrere Tage |
Participantsdifferent | 3-8 | 3-12 | Team-Leads plus Architecture | 10-50 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Sketches, Concept Directions, Design Decisions | Expectation Map, Alignment Notes, Agreements | Interaction Heat Map, Agreements per Pair | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction |
Tagsno overlap | SketchingCollaborationIdeation | AlignmentStakeholdersTeam | TeamAlignmentCollaborationOrganization | BrainstormingWorkshopCollaborationIdeation |



