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Criterion
Paper illustration for Design Studio
UX Design
Design Studio
Paper illustration of a yellow story card, blue rule cards, green example cards and a red question card on a light workspace.
Agile
Example Mapping
Paper illustration of Acceptance Criteria Workshop with a method-specific labelled workspace.
Agile
Acceptance Criteria Workshop
Three Amigos method illustration showing its working structure
Agile
Three Amigos
Purposedifferent
When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates.When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound.When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update.When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process.
Complexitydifferent
MediumLowLowLow
Timedifferent
1-3 h30-60 min20-40 min pro Story15-30 min
Participantsdifferent
3-83-73-63
Formatdifferent
WorkshopWorkshopWorkshopWorkshop + async
Outputdifferent
Sketches, Concept Directions, Design DecisionsExample Map, Acceptance Criteria, Open QuestionsAcceptance Criteria, Story UpdateClarified Story, Test Examples, Open Questions
Tagsno overlap
SketchingCollaborationIdeation
Behavior-Driven DevelopmentRequirementsExamplesRefinement
AgileRequirementsRefinementBehavior-Driven Development
CollaborationBehavior-Driven DevelopmentQualityRefinement
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