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| Criterion | ![]() UX Design Design Studio | ![]() Product Strategy DIBB | ![]() Decision Making OODA Loop | ![]() Innovation Design Charrette |
|---|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | DIBB helps clarify target groups, value, goals, and priorities by making the logic behind a decision explicit. It captures results as a DIBB document, belief list, bet list, and learning report. | In dynamic situations, decisions become outdated faster than they can be prepared. The OODA Loop holds observing, orienting, deciding, and acting together as a recurring rhythm so reaction does not slide into inertia. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. |
Complexitydifferent | Medium | Low | Medium | Medium |
Timedifferent | 1-3 h | 1-2 h | 15-60 min je Zyklus | Halber Tag bis mehrere Tage |
Participantsdifferent | 3-8 | 2-8 | 1-8 | 10-50 |
Formatdifferent | Workshop | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Sketches, Concept Directions, Design Decisions | DIBB document, Belief list, Bet list, Learning report | Situation Assessment, Decision Loop, Action Updates | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction |
Tagsno overlap | SketchingCollaborationIdeation | StrategyDecisionAssumptionsHypothesis | DecisionChangeLearningStrategy | BrainstormingWorkshopCollaborationIdeation |



