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| Criterion | ![]() UX Design Design Studio | ![]() Innovation Brainwriting | ![]() Operations Root Cause Tree Analysis | ![]() Innovation Design Charrette |
|---|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | When loud voices or hierarchy distort the idea search, the method creates a quiet entry into joint development. It gives everyone thinking space and gathers contributions without social brakes, making diversity more visible and easier to build on. | For a problem with several suspected causes, the method builds a causal structure instead of a mere list. It makes visible how causes connect and where the strongest points of leverage lie. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. |
Complexitydifferent | Medium | Low | Medium | Medium |
Timedifferent | 1-3 h | 15-30 min | 1-3 h | Halber Tag bis mehrere Tage |
Participantsdifferent | 3-8 | 3-12 | 2-8 | 10-50 |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop |
Outputdifferent | Sketches, Concept Directions, Design Decisions | Idea sheets, Expanded concepts, Prioritized list | Cause Tree, Evidence Notes, Countermeasures | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction |
Tagsno overlap | SketchingCollaborationIdeation | BrainstormingCollaborationInclusionIdeas | Root causeTreeIncidentQuality | BrainstormingWorkshopCollaborationIdeation |



