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Criterion
Paper illustration for Design Studio
UX Design
Design Studio
Paper illustration for Affinity Estimation.
Agile
Affinity Estimation
Paper illustration of Team Topologies Interaction Modes with its method-specific working model.
Team Design
Team Topologies Interaction Modes
Paper illustration for Bucket System.
Agile
Bucket System
Purposedifferent
When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates.When many tasks need to be classified quickly, it sorts them by perceived effort and similarity. It reduces the effort of fine-grained estimation for large volumes.When several teams collaborate repeatedly, it describes the right interaction mode for each interface between them. It clarifies responsibility, interaction, and load between teams. The result is captured as an interaction heat map and pairwise agreements.When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates.
Complexitysame
MediumMediumMediumMedium
Timedifferent
1-3 h30-90 minHalf day30-90 min
Participantsdifferent
3-83-12Team-Leads plus Architecture3-12
Formatsame
WorkshopWorkshopWorkshopWorkshop
Outputdifferent
Sketches, Concept Directions, Design DecisionsAffinity Size Map, Grouped Estimates, Unclear ItemsInteraction Heat Map, Agreements per PairBucketed Backlog, Relative Estimates, Split Candidates
Tagsno overlap
SketchingCollaborationIdeation
EstimationBacklogRelative sizing
TeamAlignmentCollaborationOrganization
EstimationBacklogRelative sizing
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