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| Criterion | ![]() UX Design Design Studio | ![]() Agile Acceptance Criteria Workshop | ![]() Agile Working Agreements | ![]() Innovation Design Charrette |
|---|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update. | When collaboration needs more than implicit expectations, it lays out shared ground rules openly. It creates reliability for conduct, availability, and decision paths. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. |
Complexitydifferent | Medium | Low | Low | Medium |
Timedifferent | 1-3 h | 20-40 min pro Story | 45-90 min | Halber Tag bis mehrere Tage |
Participantsdifferent | 3-8 | 3-6 | 3-12 | 10-50 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Sketches, Concept Directions, Design Decisions | Acceptance Criteria, Story Update | Working Agreements, Team Norms, Review Cadence | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction |
Tagsno overlap | SketchingCollaborationIdeation | AgileRequirementsRefinementBehavior-Driven Development | TeamCollaborationAgile | BrainstormingWorkshopCollaborationIdeation |



