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| Criterion | ![]() UX Design Design Studio | ![]() Agile Acceptance Criteria Workshop | ![]() Agile Example Mapping | ![]() Agile Working Agreements |
|---|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When collaboration needs more than implicit expectations, it lays out shared ground rules openly. It creates reliability for conduct, availability, and decision paths. |
Complexitydifferent | Medium | Low | Low | Low |
Timedifferent | 1-3 h | 20-40 min pro Story | 30-60 min | 45-90 min |
Participantsdifferent | 3-8 | 3-6 | 3-7 | 3-12 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Sketches, Concept Directions, Design Decisions | Acceptance Criteria, Story Update | Example Map, Acceptance Criteria, Open Questions | Working Agreements, Team Norms, Review Cadence |
Tagsno overlap | SketchingCollaborationIdeation | AgileRequirementsRefinementBehavior-Driven Development | Behavior-Driven DevelopmentRequirementsExamplesRefinement | TeamCollaborationAgile |



